
IMGUI: NullReferenceException when calling StartAnimationRecording IMGUI: Fixed the duplicate Save scene dialog issue on changing the Graphics API. IMGUI: RGB, R and G tabs are missing in Baked Lightmap Preview Window IMGUI: Inspector doesn't reflect the information of selected GameObject in Hierarchy after applying changes to Sprite IMGUI: GameObjects or Menu scaling for 4k monitor is always distorted Graphics - General: CommandBuffer name is always CommandBuffer.Execute on FrameDebugger Graphics - General: RenderTextures break after switching window focus Global Illumination: Kernel Panic/Editor crash with 'Thread may have been prematurely finalized' after baking the scene with AMD GPU Global Illumination: Editor crashes when toggling Baked Global Illumination checkbox with auto-bake in HD and Universal rendering pipelines UIBehaviour and BaseInputModule from UnityEngine.UI. This has already been backported to older releases.Įditor: Fix a failure to set a managed reference using 'SerializeProperty,managedReferenceValue' when a classes does not contain any instance objectĮditor: Fix crash in SortByExecutionOrder when reloading assembliesĮditor: Fix issue preventing to switch to different material on selecting another material from Asset selector window on SpriteĮditor: Fix issue with not being able to add MonoBehaviours types from precompiled assemblies (.dll), if the MonoBehaviour type derives from a type in a package.
#UNITY CLOUD BUILD FAILING WITH A BLANK PROJECT .DLL#
dll Import Settings newer actually apply changesĪssets Management: Assertions spam the Console when minimizing the Editor Windowīuild Pipeline: Shader Variants compilation takes additional time when building a projectĬamera: Shadows are not displayed in Game View when Physical Camera component is selectedĬloud Diagnostics: USYM_UPLOAD_AUTH_TOKEN is thrown in Xcode when the Project is built in BatchMode with -runTests and Cloud Diagnostics enabledĮditor: A new script is not being opened as a different tab when using VSCode 2D: "ArgumentOutofRangeException" is thrown and SpriteShapeProfile freezes on resetĢD: 2d Packages "Sprite" and "Tilemap Editor" is no longer included when using 2D templateĪI: Performance of NavMeshBuilder.UpdateNavMeshData spike up to 10 timesĪI: The NavMeshAgent can not arrive at the Destination if there is the Nav Mesh ObstacleĪndroid: Duplicate plugins with the same names prevent from exporting a project to AndroidĪnimation: Animator.Update CPU time spikes when multiple animations are playingĪsset Importers: Asset Store Package gets stuck on importĪsset Importers.
